The story of Alkanaur is set in a good-vs-evil, gods-vs-gods,
mystical, industrial, and chaotic world. However, despite these multiple
aspects vying for attention, the characters are what ultimately drive this
adventure onward. Almost everyone will find something relatable in the courageous,
jealous, isolated, selfless, and eccentric personalities that will surface as
the story unfolds. Characters will evolve and ideologies will clash in the epic
story of Alkanaur.
As the main developer and artist (I should also say an
amateur artist) on this project, and as a first time game developer, I’ve come
to understand that a lot of work goes into the production of even a seemingly
simple game such as this demo. While it might be of interest to some to thoroughly
explain the process, I won’t bore everyone with the details. In fact, I’ll
probably write only a little. Hopefully the images and occasional banter will prove
entertaining for some.
Runic
Concept art (again in relative chronological order)
Slayer
Concept art (I think I remember the order of these)
Characters
Clarion
Clarion is the main character. In the words of Skye (our
designer and writer), here is a brief description of her.
Clarion values independence, but also is very loyal to
friends and family. She has no strict
code of morals, and she doesn’t love rules either. Still, she generally will do the right thing
and strives to always help others, even when it isn’t convenient. She has a love for adventure and has always
wanted to leave Ithaca (her island hometown) and see what’s out there. She’s not overly pious, but she’s always
tried to be respectful to the gods, just in case.
Clarion’s father has recently contracted a rare plague that
is draining her family’s resources. Her
mother wants her to help with the family business, but Clarion knows that the
money probably won’t be enough. Also, working
every day with her mother seems like a nightmare to her. She decides to start a merc company and head
for the mainland to make more money for her family. That way she can have her freedom, see the
world, and help her family.
Concept art (in relative chronological order)
One of Clarion’s main skills is her summoning ability. Knowing
this will help you make sense of some of these pictures.
Runic
More words from Skye.
Runic is the quintessential “gentle giant.” Most of the time.
He cares for others and will often get himself into trouble by sticking up for
those in need. He is easily offended and does not take criticism well. He will
not usually speak unless asked a direct question. Runic strongly believes in
the new Roman Order because he has seen how unfair the meritocracy system has
treated him and others. He is fiercely loyal to his friends and family, even
when he feels slighted or betrayed by them.
Runic was born with no magical powers at birth, which is
considered a curse by the gods in this world. Large in stature, he performed
physical labor from a young age to appease his parents, who detested him. With
the onset of puberty, he started to develop strange runic markings all over his
body that granted him some magical prowess. Thinking all his problems cured, he
eagerly shared his magical talents with friends and family, but his issues only
worsened. Any talents he had were considered impure and impractical, and he has
been continually bullied and belittled all his life.
Concept art (again in relative chronological order)
Slayer
Of all the characters that we have worked on so far, Slayer’s
personality is the coolest to me. Maybe I’m just pessimistic like I imagine her
to be.
Slayer is a rebel who hates being forced into anything. One
of the only people she’ll listen to is Clarion, because of their friendship
since they were young girls. She won’t go out of her way to hurt others, but
she doesn’t feel many moral obligations either. She’s rude and belligerent, but
her pointed remarks are usually correct even though they’re sharp in tone. No
one would call her a pious or devoted worshipper of the gods, but she highly
values the current Greek ideals of individuality, intelligence, and creativity.
Slayer’s family members are all very much like her, which has
led to a rather dysfunctional family overall. Like Clarion, she is eager to get
out of Ithaca and see more of the world. Eventually, she’d like to live in
Athenia—the bustling Greek city—with enough money to open her own business. She
is loath to admit such an ordinary dream, and hasn’t even told her closest
friends about that. Slayer received her battle prowess from Marshal school,
which was kind of like a private school except with an arena brawl at the end
of every semester.
Concept art (I think I remember the order of these)
There are other characters in the mix and more general details that we will most likely reveal later, but for the sake of brevity, I will cut it short here.