As someone who loves the painstakingly crafted pixel art
animations of Duelyst, I was immediately drawn to the images I saw of the Iron
Oath, a tactics game—like Alkanaur—that is currently in the early stages of
development. While in the end I believe our games will play out quite
differently due to distinct gameplay emphases, I think we share a lot of game
design principles, and I’m eager to try the game once it comes out.
Image from the Iron Oath's Kickstarter page |
Art is the first thing that stands out for Iron Oath. The
handcrafted pixel art world is dark and gloomy, but the sprites, backgrounds,
and animations are beautiful. As someone currently working on pixel art sprites
for our game, let me tell you: it’s a lot of work. But the results are
certainly worth it.
Image from the Iron Oath's Kickstarter page |
As for gameplay, the Iron Oath’s turn-based combat takes
place on a hex grid. The more compact terrain (from the images I’ve seen) make
me think the combat might play out a bit like Darkest Dungeon, with less room
to maneuver and plenty of close-quarters combat right away. I love the addition
of traps and destructible environment that should allow players to make some
clever moves. If you’re interested, head on over to their Kickstarter page. As
I post this, they are at about two thirds of their crowdfunding goal with over
a 1,000 backers. I’m confident they’ll reach their goal, and I’m looking
forward to the game’s release in 2019.
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