Thursday, August 17, 2017

Indie Illuminator - The Iron Oath

As someone who loves the painstakingly crafted pixel art animations of Duelyst, I was immediately drawn to the images I saw of the Iron Oath, a tactics game—like Alkanaur—that is currently in the early stages of development. While in the end I believe our games will play out quite differently due to distinct gameplay emphases, I think we share a lot of game design principles, and I’m eager to try the game once it comes out.

Image from the Iron Oath's Kickstarter page

Art is the first thing that stands out for Iron Oath. The handcrafted pixel art world is dark and gloomy, but the sprites, backgrounds, and animations are beautiful. As someone currently working on pixel art sprites for our game, let me tell you: it’s a lot of work. But the results are certainly worth it.

Image from the Iron Oath's Kickstarter page


As for gameplay, the Iron Oath’s turn-based combat takes place on a hex grid. The more compact terrain (from the images I’ve seen) make me think the combat might play out a bit like Darkest Dungeon, with less room to maneuver and plenty of close-quarters combat right away. I love the addition of traps and destructible environment that should allow players to make some clever moves. If you’re interested, head on over to their Kickstarter page. As I post this, they are at about two thirds of their crowdfunding goal with over a 1,000 backers. I’m confident they’ll reach their goal, and I’m looking forward to the game’s release in 2019.

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