I finally got the chance to see Black Panther on the big
screen this past week—what an unforgettable experience! I loved the cast,
characters, themes, music, and war-rhinos. If I hadn’t already touched on villains in a previous Dev Take, I’d probably discuss Black Panther’s
charismatic antagonist, Erik Killmonger (played by Michael B. Jordan). But
there was another aspect of the film that stuck out to me as a game developer:
the use of color for clarity.
Visually, the stand-out feature of Black Panther is the vast
and vibrant array of colors on the screen. While other films I love, such as Zhang
Yimou’s Hero, utilize bold monochromatic tones to convey mood, Black Panther
uses many colors simply for the sheer joy of seeing a veritable rainbow on
screen. Importantly, however, careful use of color keeps the audience clear on what’s
happening. The distinct color schemes of Wakanda’s tribes help the audience
sort through the politics at play throughout the story, and in the film’s
climactic action sequence the crimson armor of the Dora Milaje contrasts
perfectly with the enemy’s blue uniforms.
Gif found here on Gizmodo |
From a game development standpoint, complexity often
competes with clarity as you try to design games that will challenge your players.
Every little step you take in development to add clarity is essential. You can
greatly ease the burden on your players by using different colors in character
design and assigning distinct color schemes for your game narrative’s various
factions. For example, in our game Alkanaur the nine cities will all utilize
fairly disparate colors and metals in their architecture and dress. Not only
will those little steps make our game easier to follow, but the resulting
rainbow on screen will (hopefully) visually impress our players as well.
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