I’m going to complain about Cuphead in the next couple
paragraphs: a tiny complaint that, yes, is tied to the game’s oft-discussed
difficulty. But first, let me gush about StudioMDHR’s popular indie hit. It’s
impossible to talk about the game without bringing up its unique and
captivating art style. The early twentieth-century cartoon look and jazzy
instrumental tracks truly set the game apart. My dad never plays video games (apart from the occasional game of Mario Kart or Madden) but will sit down
and watch my brother and me play just because of the game’s visuals. However,
Cuphead isn’t simply about spectacle—the game utilizes tight controls and
uniquely challenging boss fight after boss fight to create a great gameplay
experience.
Cuphead is fun but extremely taxing. If I’m being honest,
it’s my brother who keeps us afloat in the game’s two-player mode. In the vast
majority of cases, this difficulty seems “earned” by the designers. You might
die several times as you figure out a boss’s attack patterns, but once you
learn the patterns you feel ready to vanquish your increasingly vexing foe.
These boss attacks almost always have their own tell that clues players into
which attack they must prepare for. One particularly elegant tell I noticed was
during a convoluted carnival battle where a dangerous roller coaster could be
seen distantly in the background before it arrived on the main screen.
![]() |
Gif found in this Polygon article |
Most of the time, my brother and I knew that our failures
were our fault—we were clumsy with the controls or not focused enough to see
the boss’s tells. But then we lost to the dragon. And lost again. And probably
lost around forty times? I lost count. And with the dragon, the failures were
much more frustrating. Unsurprisingly, Cuphead’s dragon flies, which means players
need to jump from cloud to cloud throughout the battle. Unfortunately, these
clouds briskly scroll across the screen in random formations. I’m sure the
design decision here was intended to prevent stagnant play patterns, but I
personally feel that the randomness of the attacks is enough. When an unlucky
combination of attacks leaves you stranded without a cloud to jump too, fault
is attributed to misfortune instead of personal mistakes.
Overall, Cuphead is an incredible experience that I highly
recommend. As someone who gravitates more towards slow-paced strategy games, it’s
rare that a twitchy game like Cuphead captures my long-term interest. A large
percentage of that interest comes from the way the game thoughtfully handles
difficulty, which makes the few missteps—like Cuphead’s clouds—really stick
out.
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