On Black Friday I spent most of the day binge-watching the
entire new mini-series of Gilmore Girls.
When I first heard that they were going to return to the Gilmore Girls universe, I was ecstatic. The witty writing,
overwhelming amount of references, and loveable characters in the first seven
seasons make it a television series I’ll never forget. But as excited as I was for the revival, I
was equally nervous. As fast food teaches us, some things are simply better the
first time. Would the new season, set 10 years after the final seventh season,
end up like reheated French fries?
Fortunately, that wasn’t the case. While I don’t find the
season gripe-less, I think the writers did a great job delivering something
familiar yet new. The four episodes weren’t simply sappy nostalgia trips—I saw
a great deal of character development, and I think I gained new insights into
most of the main characters. I can’t go much farther here without spoilers, so
I’ll stop.
What does this teach me about game development? You gotta
return the right way.
With Alkanaur, we aim to make a return of sorts. We absolutely want to make a game
that will remind people of Final Fantasy
Tactics. As I’ve considered the mechanical design, plot, and characters for
our game, FFT has always been a
reference point. And when you set yourself a strong reference point, it’s easy
to simply rehash or reskin the old game. After all, it’s beloved—why “fix” it? However,
if a game wants to successfully return players to a game from their past, the developers
need to make sure they also take that game somewhere new.
And so I continue to look for ways to set Alkanaur apart from the wonderful
tactical RPGs of the past. Like FFT, we
have a two-job system to allow players creative freedom in building a party,
but the primary and secondary class system in Alkanaur is distinct. We’ll include character progression, but with
a new experience system. We’ll tell a great political-minded story, but players
should gain some new insights from the narrative.
Just as I learned to love—and resent—the residents of Stars
Hollow in brand new ways in Gilmore
Girls: A Year in the Life, we need to present gamers new challenges, new
experiences, and new joys in Alkanaur.
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